I wanted to share this infographic with you this week, which gives a good overview of what gamification is all about. You may have read my article in March: ‘Gamifying the Classroom: 10 Inspiring Articles’. Well since then I have come across many more interesting pieces of reading about gamification and games based learning in education. As gamification is such a hot topic (in colleges and universities as well as for young children), I have formed a list of ten articles, below the infographic.
|Image from An Ethical Island Blog|
- Gamification, Super Mario and STEM: Notes from the Games + Learning + Society Conference - does pretty much what it says on the tin. The author offers insights and reports on the events of the conference.
- Research shows play-based outdoor learning improves ‘school readiness’ – because not all games based learning has to revolve around a computer.
- A College Professor’s Perspective of Gaming in the Classroom – including how games can allow for self-paced learning, collaboration and greater motivation
- Gamification isn’t about “Slapping Badges on Everything” – while not entirely education-specific, this article offers good counter arguments to people who do think gamification is all about badges.
- Video Games Hit Higher Level of U.S. Education – the merits of video games at varying levels of education, including an engineering professor who teaches using video games that expose students to computational math.
- Apps for Computer Science – a good list of Apps (lots of which are free) for use in the ICT / Computer Science curriculum.
- A Paradigm Shift in Education – a good overview of gamification in education and why it is so important. Also includes some very interesting ideas about gamification for teachers.
- Emotions, Feelings and Colours! Educational Games for Kids in Preschool and Kindergarten – a review of an educational app designed to teach children about emotions.
- KidDIY: 2013 National STEM Video Game Challenge Aims to Shape Future of Innovation – discusses a course for children that teaches things from game design to business sense through a project-based learning style weekend of workshops.
- Games Grow Up: Colleges Recognise the Power of Gamification – several case studies of how games based learning and gamification are being used with college students.