Earlier this week, I came across a blog, which is operated by Technology Advice. They have several blog topics, one of which is gamification and they have a great selection of articles for you to get your teeth stuck into. I have highlighted a couple below that are particularly interesting and introduced them briefly, just to whet your appetite.
- The Debate: Gamification and Education - Discusses the positives (e.g. focus and planning skills and personalised instruction) and negatives (e.g. expensive and limited content) of gamification being used in education.
- Not Just Fun and Games: 5 Uncommon Applications of Gamification - Includes making customer support fun, promoting social welfare and more.
- Gamifying Healthcare: A New Trend - How gamification is being used in healthcare (in workplaces, not just hospitals) including results such as a 50% drop in smoking prevalence. For more information on how games can improve health (Cystic Fibrosis, Post Traumatic Stress Disorder, Dyslexia, Depression and more), see ‘Games Based Healing’.
- Gamification Fostering Workplace Competition - Discusses the pros and cons that workplace competition could bring to the organisation and its employees. Pros include productivity, profits and team competition and camaraderie. Cons include stress, sore winners and losers and reduction of team spirit.
- Big Data, A Side Effect of Gamification - A less discussed aspect of gamification but one which pixelfountain (the company which brings you this blog) is very interested in. Gamification produces a huge amount of data, which can offer insights into employee or consumer behaviour. This knowledge can be very useful and potentially profitable.
For more interesting gamification articles from Technology Advice (about 12 in total), visit http://technologyadvice.com/gamification-blog/.
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