The blog looks at gamification, g-Learning and games based learning theory and practice. It provides insight (via games-ED and pixelfountain) on games based learning use in education and g-Learning (including learning simulations) use in adult learning / training such as application in curriculum delivery, training, awareness raising, organisational development, communications and engagement.
Wondering how Games Based Learning Could Work for You?
At games-ED, we provide innovative, teacher-led collaborative games based learning. Our games support: subject understanding;personal, learning & thinking skills; and cross curriculum dimensions. They support multiple learning styles and build on the principle that learning can be fun. The games are easy to deliver and provide interactive / experiential learning that promotes collaboration, enables problem solving and accelerates learning.
Our current games based learning covers young people’s issues, sustainable development and climate change and support learning in primary schools,secondary schools and colleges / universities. To accommodate learners of different ages the learning games can be played at varying levels and supported with different activities.
"The children were fully engaged for all the session and the ‘buzz’ in the room was one of real active learning." - Deputy Headteacher
Innovation in Learning
games-ED exercises are played collaboratively. The students are split into teams, take on different roles in a simulation and collectively make improvements. The games are supported with additional activities that reflect on the learning and stretch the learners.
The learning game can be run in a timetable slot, or can be extended for use in an event / thematic day.
The games work around a PLAN > DO > REVIEW structure. The teams must plan their strategy based on their objectives, make purchase decisions and negotiate win-wins, observe the results of their decisions and start the cycle again. For more information about this, click here.
“It was fun to work in a group and run a town because we could improve the community.” -Pupil
They can also be used in Further and Higher Education in courses such as Business Studies, Environmental Courses, Economics, Geography, and Planning / Policy.
They also provide an innovative way to deliver whole school activities such as Eco-Schools and Sustainable Schools or staff training / team building.
Method of Delivery
The games can be delivered entirely by school/college staff. Alternatively, we can come in and deliver a session for you. Further down the line, students who are experienced in the game can deliver to others.